Newgy’s Blog

Scenario, Question, Answer – Table Tennis

Filed under: Samson Dubina,Table Tennis Tips — Tags: , , — by Jena N. on February 20, 2015 @ 8:00 am

By Samson Dubina

Pips (pimpled rubbers on table tennis rackets) Scenario:

1. Table Tennis Player A and Table Tennis Player B are both using grippy inverted on their rackets. Player A gives good topspin and Player B blocks. Player B’s rubber grabbed the ball and it returned with topspin. The spin changed and therefore stayed topspin.
2. Player A is using grippy inverted and Player B is using long pips or anti without any friction at all. Player A gives good topspin and Player B blocks. Player B’s rubber did not grab the ball and the same rotation continued back to Player A, which is now backspin.
3. Player A is using grippy inverted and Player B is using short, medium or long pips with a slight amount of grip. Player A gives good topspin and Player B blocks. Player B’s rubber slightly grabbed the ball, enough to kill the spin, but not enough to give his own spin back. The spin on the block is now “no spin.”

Questions from a Table Tennis Player:
-How do you know if the long pips your opponent uses is grippy or not? For example, you take a look at their ping pong paddle before you play. Can you tell that way?
-If the short, medium or long pips that an opponent uses all have the same amount of grip, what is the difference in performance for those rubbers regarding the kind of ball that you receive from it?

Answer:
Before playing table tennis against an opponent, you have the right to hold their racket and examine it. In order to examine it, hold it with your right hand. Hold the ball in your left hand and gently push on the pips using the ball. If the pips wiggle, then they are long pips. Slight wiggle = med. No wiggle = short. The amount of spin they produce also is factored by the sponge. Thicker sponge gives more spin and thinner sponge gives less spin. As the table tennis match progresses, you need to adjust and re-adjust based on how your ball reacts from your opponent’s racket. If they all produce the same amount of spin, then your must treat them similarly. However, realize that most short pips rubbers are much faster and will produce good smashes and speed blocks. Most long pips rubbers are very slow and are good for dead-blocks. After looping against short pips, sometimes you need to back-up slightly to give yourself more space. After looping against long pips, sometimes you need to move forward because the block is usually very slow and dead.

Pips in a Nutshell

Filed under: Samson Dubina,Table Tennis Tips — Tags: , , , — by Jena N. on December 14, 2014 @ 2:03 pm

By Samson Dubina

First of all, you’re probably wondering, “what are pips?” The term pips refers to the pimpled rubbers on table tennis rackets. They have raised tubes in a uniform pattern (instead of a smooth surface), and different kinds of pips produce different effects when playing table tennis.

All table tennis rubbers can fall into one of three basic categories.

1.) Grippy Inverted Rubbers

What you see is what you get. If your opponent strokes the ball with a topspin stroke, the ball will be topspin to some degree or another. Same principle applies to backspin or sidespin.

2.) Recreational Rubbers, Short Pips and Long Pips with Grip

What you see is not what you get. Even though your opponent might appear to be spinning the ball, the ball will usually have no-spin.

3.) Anti-Spin Rubbers and Long-Pips without Friction

What you see is not what you get. If you impart light spin on the ball, when your opponent returns the ball (even if it appears that he is spinning) the ball will be without spin. If you impart very heavy spin on the ball, then your opponent’s ball will have some spin coming back to you. If you impart very heavy backspin, then the ball with have some topspin coming back. If you impart very heavy topspin, then the ball with have some backspin coming back. The trouble that most table tennis players encounter is that they impart very little spin on the ball, then are surprised when the pips or anti-return comes back without spin. The main point that you must remember is that anti and pips don’t create spin, they just return the ball with your spin.